

I found that it was harder to win with PWs, because a lot of decks would just pressure me out of the game.

I didn't enjoy the planeswalker ways, so I didn't stick to that for very long. If you wanna build the superfriends flavor, then go ahead! I've done so many different flavors of the deck from reanimator to the control/combo game that I play now. (Palinchron also goes infinite with Mana Reflection). I also run the ] and ] package as the main win condition once I get ]/]/DEN combo. This is mostly for my own use and keeping track of what I have/needs upgrading. I run about 9 counterspells and about 9 kill spells (including board wipes). Core is the Seasons Past control posted by LabManicDan, found here. I find that I generally have enough ramp with those. I run ], ], ], ], ], ], and a ] package including ]. I win a fair amount, but I don't do anything stupid like a turn 2 jin (though that's relatively easy to do with a reanimator Tasigur list (such as /u/Dies_to_doom_blade's list). I built my deck to be resilient and powerful, but not oppressive. Tasigur Dredge Combo with Squirrelcraft or win through attrition Suggestions. I play a variety of different Tasigur lists.
